Einav Katan-Schmid's Posts - Performance Philosophy2024-03-28T16:32:29ZEinav Katan-Schmidhttp://performancephilosophy.ning.com/profile/Einavkatanhttp://storage.ning.com/topology/rest/1.0/file/get/376130062?profile=RESIZE_48X48&width=48&height=48&crop=1%3A1http://performancephilosophy.ning.com/profiles/blog/feed?user=0wq40rx5o3lbk&xn_auth=noPlaying with Virtual Realities - Performances and Symposiumtag:performancephilosophy.ning.com,2017-11-18:6528949:BlogPost:473372017-11-18T13:14:25.000ZEinav Katan-Schmidhttp://performancephilosophy.ning.com/profile/Einavkatan
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<tbody><tr><td class="m_-1232945884932582290gmail-fontgenre">PREMIERE</td>
<td colspan="3"><strong>Playing with Virtual Realities</strong></td>
<td> </td>
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<tr><td valign="top"><strong>25. bis 28.01.2018</strong></td>
<td colspan="3" valign="top">A research project of the Cluster of Excellence Image Knowledge Gestaltung, Humboldt-University of Berlin </td>
<td> …</td>
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<div><div><table width="100%" border="0">
<tbody><tr><td class="m_-1232945884932582290gmail-fontgenre">PREMIERE</td>
<td colspan="3"><strong>Playing with Virtual Realities</strong></td>
<td> </td>
</tr>
<tr><td valign="top"><strong>25. bis 28.01.2018</strong></td>
<td colspan="3" valign="top">A research project of the Cluster of Excellence Image Knowledge Gestaltung, Humboldt-University of Berlin </td>
<td> </td>
</tr>
<tr><td valign="top" class="m_-1232945884932582290gmail-fontgenre">DANCE<br/>PERFORMANCE</td>
<td valign="top"></td>
<td><strong>at DOCK 11</strong></td>
<td colspan="2"> </td>
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<p><img src="https://ci6.googleusercontent.com/proxy/i8eUPjiDhsVDMpNPPJEeZHhYC_Yy9Wnps-1KEgmCuRJSTBLVy01rD5iLJhIY7NklwJxQvH5ZOt1adgJdCk_8FejvH-jQe7naL2vkRnc=s0-d-e1-ft#%3Ca%20href="/>http://www.dock11-berlin.de/images/PlayingVR-32_130.jpg" alt="Playing with Virtual Realities" class="CToWUd a6T" tabindex="0" /></p>
<p><span class="m_-1232945884932582290gmail-fontcolor">Playing with Virtual Realities</span></p>
<p>Dates:</p>
<p><strong>Symposium:</strong><strong> 25.01.2018, 13:00-20:45 </strong><br/><b><span>Performances: </span></b><b><font color="#272727" face="Arial"><span>26., 27. and 28. January 2018, at 19.00</span></font></b></p>
<p><strong>Symposium: Free Entrance. </strong>Limited places.<strong> </strong>For registration please write<strong>: </strong><a href="mailto:playing.vr.dance@gmail.com" target="_blank">playing.vr.dance@gmail.com</a><strong><br/><br/>Performances: </strong>Tickets: 8.- Euro<br/>Reservations: <a href="mailto:ticket@dock11-berlin.de" target="_blank">ticket@dock11-berlin.de</a>, 030-35120312<span><br/></span></p>
<p>DOCK11, Kastanienallee 79, 10435 Berlin<br/><br/></p>
<p>What moves you? How does playfulness affect knowing? How do you use the virtual space in everyday life? Is there a virtual space, which is not technological? What do techniques of the body share in common with technology? How do ideas emerge? Are there possible limits for imagination? How does imagination affect and constitute the actual world? Can technology extend human qualities? What makes dancers mediators of imageries?<br/>These questions both lead and were developed in the project Playing with Virtual Realities. Playing with Virtual Realities stages dancers as gamers in VR. We explore how VR-technology and the embodied practices of gaming and dancing enact and design imagination and perceptual experience. <br/>The creation is a result of an interdisciplinary labor. It is a mutual intervention of dancing, gaming, VR design, philosophy of technology, embodied philosophies of perception, and performance philosophy. In the process we start to notice the emergence of ideas as joint-imagination. Technology, games, dancers, researchers, and experience-designers share their curiosities, expertise, and opinions in playful and joyful manners. We find that although technology may offer a concrete image to follow, human imagination never ceases. We also become aware to the benefit of playfulness within all media and to the influence of virtual realm on actual discoveries within all disciplines. </p>
<p>Director: Einav Katan-Schmid<br/>Creative team: Christian Stein, Sabiha Ghellal, Thomas Lilge, Ramona Mosse<br/>Dance: Nitsan Margaliot, Lisanne Goodhue<br/>Technical assistance: Meik Ramey, Nobert Schröck<br/>Photo: Alexander Katan-Schmid</p>
<p>Playing with Virtual Realities has been realized by Image Knowledge Gestaltung, Cluster of Excellence of Humboldt-Universität zu Berlin, funded by the German Research Foundation (DFG)<br/>The project takes place in the research group gamelab.berlin, in collaboration with Institut für Games, Hochschule der Medien Stuttgart, and in association with the international network Performance Philosophy. <br/>We are grateful for the support of Mo.Ré; a collective for movement research.</p>
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<p><strong>Symposium, </strong><span> </span><span>25.01.2018, 13:00-20:45 </span></p>
<p>The symposium of Playing with Virtual Realities brings together key researchers from the disciplines of dance and theatre studies, performance philosophy, VR, game design, cultural studies, and philosophy of technology into discussions.</p>
<p>Our topics for consideration are:<br/>• The relationship between quality of performance and immersion within all disciplines<br/>• The challenges of technology and techniques in assisting immersive performances <br/>• Aspects of interdisciplinary research<br/>• The role dance and gaming may have in interdisciplinary and transdisciplinary collaborations <br/>• The relationship between imagination and embodied sensitivity<br/>• The mutual effect of virtual realms and the actual world</p>
<p> The panels include demonstrations of the dancers in VR.</p>
<p>13:00<br/><strong>Opening</strong></p>
<p>13:30-15:30<br/><strong><u>Panel 1: Immersion and performance</u></strong><br/>Moderation: <br/><strong>Tom Lilge</strong>, Philosophy and Theatre Studies, gamelab.berlin <br/>Panelists:<br/><strong>Melissa Blanco Borelli</strong>, Senior Lecturer in Dance, Department of Drama, Theatre & Dance, Royal Holloway University of London, 2017-18 Fellow at International Research Center, "Interweaving Performance Cultures," Freie Universitat Berlin <br/><strong>Sabiha Ghellal</strong>, Professor for Experience & Game Design, Hochschule der Medien, University of Applied Science, Stuttgart. <br/><strong>Friedrich Kirschner</strong>, Professor für digitale Medien, Hochschule für Schauspielkunst Ernst Busch.<br/><strong>Ruthie Abeliovich</strong>, The Theatre Department, The School of Arts, Haifa University.</p>
<p><br/>16:15-18:15<br/><strong><u>Panel 2: Interdisciplinary Research</u></strong><br/>Moderation: <br/><strong>Christian Stein</strong>, Computer Science and Linguistics, gamelab.berlin<br/>Panelists:<br/><strong>Janice Ross</strong>, Professor at the department of Theatre and Performance Studies <br/>Stanford University, 2018 Faculty-In-Residence at Stanford’s Berlin Center.<br/><strong>Wolfgang Schäffner</strong>, Director of Cluster of Excellence “Image Knowledge Gestaltung”, Professor for the Cultural History of Knowledge, Humboldt Universität zu Berlin<br/><strong>Scott DeLahunta </strong>Centre for Dance Research, Coventry University (UK) Deakin Motion.Lab, Deakin University (AUS), co-director of MotionBank, Hochschule Mainz University of Applied Sciences. <br/><strong>Thorsten S. Wiedemann</strong>, Founder and Director, A MAZE. GmbH; Games, Playful Media and Other Realities</p>
<p><br/>18:45-20:45<br/><strong><u>Panel 3: Virtual and Actual Worlds</u></strong><br/>Moderation: <br/><strong>Einav Katan-Schmid</strong>, Philosophy and Dance Practice, gamelab.berlin<br/>Panelists:<br/><strong>Gabriele Brandstetter</strong>, Professor for Dance Studies, Institut für Theaterwissenschaft, Freie Universität Berlin<br/><strong>Aud Sissel Hoel</strong>, Professor of Media Studies and Visual Culture, Norwegian University of Science and Technology (NTNU)<br/><strong>Sara Lisa Vogl</strong>, VR Shaman for longterm VR experiences, VR Base.<br/><strong>Alice Lagaay</strong> Interim Professor of Aesthetics and Cultural Philosophy at Hamburg University of Applied Science. Core Convener, Performance Philosophy.</p>
<p>Dancers: <br/><strong>Lisanne Goodhue, Nitsan Margaliot</strong>.</p>
<p><span><br/> <img src="https://ci4.googleusercontent.com/proxy/8R5UerpJ8lnojWYjS2W6e-BKcwwlP7aunMeMfnC51PHN6Ta0CUxgOMJzR0ogn272r0X3LOOhzfNDCZOtk5LSrVyT9Yu09sGFxMnnEvAJw_DoSg=s0-d-e1-ft#%3Ca%20href="/>http://www.dock11-berlin.de/images/logos/VR/gamelab-logo.jpg" alt="" width="200" class="CToWUd" /> </span><span><img src="https://mail.google.com/mail/u/0/?ui=2&ik=8a9ca59606&view=fimg&th=15fcf11fb5751df3&attid=0.1&disp=emb&realattid=ii_15fcf05f4e144d37&attbid=ANGjdJ9_xgYqJQ0sTNEg5jaruE3UsKCceYY-v4XHQi0as9pO4kj1h0JdAXf1T_Wu8nZ24OpIjU7HPtI6UXvnMxqEGtoqLwc4eqqSHcsT4dkMZlZG2r5vZSSBxd2VIrE&sz=w468-h66&ats=1511010530133&rm=15fcf11fb5751df3&zw&atsh=1" alt="Inline image 1" width="234" height="33" class="CToWUd"/></span><span><br/></span></p>
<p><img src="https://ci5.googleusercontent.com/proxy/Kgib7oLlPXal0xfkjcShOB5OkVdJ1S-Abzf_GpDuooBO55Q16qm9MIGBdGutq6Mni_yQwfhxIMyl5ABUI_RY-ECEvZWR0mo4HLuZbvBaUAr6r_hJ=s0-d-e1-ft#%3Ca%20href="/>http://www.dock11-berlin.de/images/logos/VR/Logo%20Cluster.jpg" width="400" height="72" alt="" class="CToWUd" /></p>
<p><img src="https://ci6.googleusercontent.com/proxy/g1ZOanF0rreCgFZWNPmuwOhOrSXHY6yTr2CyZyLk8jygYTB7XWvrl-JqOmsE1Uc0hsmrh53IpyRJwPaQqt0OKEMF44j0ETPEfKvjF3DG4LokgHaFJqYG=s0-d-e1-ft#%3Ca%20href="/>http://www.dock11-berlin.de/images/logos/VR/Logo%20hochschule.jpg" width="100" height="90" alt="" class="CToWUd" /> <img src="https://ci6.googleusercontent.com/proxy/-dfO8vnMSc2kgJvyJGEMS_iHz58HYgNYFfD7M9BfNJCAgxFzMWMSqxcNZ0hr2iFrr04EmKez0FK83zfRvf49P2lcvpb7NmXL-X4bOl154rq_ePW4GtY=s0-d-e1-ft#%3Ca%20href="/>http://www.dock11-berlin.de/images/logos/VR/Logo%20IFG_klein.jpg" width="100" height="100" alt="" class="CToWUd" /> <img src="https://ci4.googleusercontent.com/proxy/2ZKBhGaU9GPtKeDSWYbEDV9dnEArml9sNAo3Z5qzu9WU5FIYPYjZ3Xou-mTfzy-iQBPlnmE0mmNYP85_OzDifG55V4fv-HPQ2yCJJRRbFoIcdQ=s0-d-e1-ft#%3Ca%20href="/>http://www.dock11-berlin.de/images/logos/VR/Logo%20Mo_Re.jpg" width="100" height="100" alt="" class="CToWUd" /> <img src="https://ci3.googleusercontent.com/proxy/jRtj8JQL9v3L6ePX7KhGVMr0wdZnb_WhPGVSq8s5GKR6Ije6wv3duJeosmMBBZXEj06VzQqHuk1FrqLSgpOQ2vUXvKRVZzowlqTatAskbA=s0-d-e1-ft#%3Ca%20href="/>http://www.dock11-berlin.de/images/logos/VR/Logo%20PP.jpg" width="100" height="133" alt="" class="CToWUd" /></p>
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<p></p>Playing with Virtual Realities - Introductiontag:performancephilosophy.ning.com,2017-09-25:6528949:BlogPost:461402017-09-25T16:00:00.000ZEinav Katan-Schmidhttp://performancephilosophy.ning.com/profile/Einavkatan
<p> </p>
<p>The project <strong><span style="color: #333399;">Playing with Virtual Realities</span></strong> takes place in the research group gamelab.berlin, at the Excellence Cluster an Interdisciplinary Laboratory, Humboldt University of Berlin. <br></br> The project explores how VR-technology and the embodied practices of gaming and dancing enact and design imagination and perceptual experience. The project is a collaboration of gaming, dancing, VR design, philosophy of…</p>
<p> </p>
<p>The project <strong><span style="color: #333399;">Playing with Virtual Realities</span></strong> takes place in the research group gamelab.berlin, at the Excellence Cluster an Interdisciplinary Laboratory, Humboldt University of Berlin. <br> The project explores how VR-technology and the embodied practices of gaming and dancing enact and design imagination and perceptual experience. The project is a collaboration of gaming, dancing, VR design, philosophy of technology, embodied philosophies of perception, and performance philosophy.</p>
<p><strong><span style="color: #333399;">Playing with Virtual Realities</span></strong> questions and experiments the embodied practices of dancing and gaming. We inquire how physical techniques and technology of the game provoke and solve challenges for perception. We aim to reflect the intersection of technology and technique within processes of design.</p>
<p>Both VR design and dance techniques deal with the challenge of how to facilitate an immersive experience that imitates the fluidity of everyday life behavior, while both dancing and gaming are embodied practices that transgress everyday patterns of movement and perception.</p>
<p>Dancing is a design of space, rather than merely acting within an already given realm. Thus, dancers “methodically” ignore the real space and relate their decisions of movements according to imaginary rules of game. At the same time, dancers lead their movements according to what the actual space and their physical capacities enable. Integrating the actual and the virtual, dancers constantly further shape and extend their actual movement capacities. For those reasons, we see in the aesthetic labor of dancing a source for researching creative patterns of perception. Thus, the trained dancers hold an archive of knowledgeable techniques for movement, imagination, perceptual problem solving, and creativity.</p>
<p>In addition, the most recent developments of VR design enable for the actors within the virtual reality to see and act within an imaginary world that visually comes into life. Nevertheless, the rest of the physical senses, especially the sense of equilibrium, proprioception, and the sense of touch act according to the actual space, which is beyond the virtual vision. For those reasons, we see in VR technology an interesting case of extended cognition (see Andy Clark and David Chalmers, 1998) that affects not just the visions and the patterns of movements of its actors, but also their perceptual schemata and their embodied techniques.</p>
<p>In <strong><span style="color: #333399;">Playing with Virtual Realities</span></strong> we research the relationship between vision and movement, as well as the cognitive, physical, and perceptual challenges appear when vision and movement are dissociated. We deal with the role of imagination in designing new ways of knowing and with how imagination and a virtual realm enact actual perception within creative experience. </p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/409587241?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/409587241?profile=RESIZE_1024x1024" width="750" class="align-left"></a></p>
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<p><strong><br> <br> <br></strong></p>
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<p><span class="font-size-3" style="color: #333399;"><strong>Partners</strong></span><br> <span style="color: #333399;"><strong>gamelab.berlin, An Interdisciplinary Laboratory Image Knowledge Gestaltung</strong></span><br> <span style="color: #333399;"><strong>DOCK11 Berlin</strong></span><br> <span style="color: #333399;"><strong>Performance Philosophy</strong></span><br> <span style="color: #333399;"><strong>Institut für Games, Hochschule der Medien, Stuttgart.</strong></span></p>
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<p><span class="font-size-3"><strong>Schedule:</strong></span><br> First research phase:<br> 26-29 September 2017<br> Second research phase: <br> 29-30 November, 1 December 2017<br> Third research phase:<br> 10-12 January 2018<br> <strong>Residency at DOCK11: 22-28 January 2018</strong></p>
<p><span class="font-size-3" style="color: #993300;"><strong>Tomorrow we start!</strong></span></p>
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