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CFP: Brazilian Journal on Presence Studies: "Decolonial Poetics and Pedagogies"

Started by Luciana da Costa Dias Oct 16. 0 Replies

BRAZILIAN JOURNAL ON PRESENCE STUDIESRevista Brasileira de Estudos da Presença DECOLONIAL POETICS AND PEDAGOGIES CALL FOR PAPERS The Brazilian Journal on Presence Studies [Revista Brasileira de…Continue

Tags: CFP

Knowing by singing: song, acoustic ecologies and the overflow of meaning - CfP RAI 1-3 June 2018

Started by Valeria Lembo Aug 30. 0 Replies

We invite 250-word abstracts for an anthropology and interdisciplinary conference on the theme of 'Art, materiality and representation'. The event will be held at the Clore Centre, British Museum in…Continue

Tags: Voice, Sound, Embodiment, Ecology, Epistemology

Listening After Oliveros

Started by Ed McKeon Aug 17. 0 Replies

The School of Fine Art, History of Art & Cultural Studies and School of Music at the University of Leeds are very excited to announce Listening after Pauline Oliveros: A Meditation.Thursday 12…Continue

What does the structureless of shock look like?

Started by Jim Daly. Last reply by Bernard Roddy Feb 22. 1 Reply

You can't impose structure on shock, can you? Continue

Blog Posts

Playing with Virtual Realities - Performances and Symposium

Posted by Einav Katan-Schmid on November 18, 2017 at 13:14 0 Comments

PREMIERE Playing with Virtual Realities  
25. bis 28.01.2018 A research project of the Cluster of Excellence Image Knowledge Gestaltung, Humboldt-University of Berlin   …

looking or people/events/conferences etc

Posted by Veronica Marina Fazzio Welf on November 11, 2017 at 16:52 0 Comments

I am working on my Phd Thesis and looking for people that works with concepts of post humanism, post anthropocene & social sculpture, I am from Buenos Aires, based in Miami Beach, doing my phD in Plymouth University, UK...not sure if I should start a new group...any suggestions?

Aesthetics of Contemplation: Poetry Leaves

Posted by Jack Beglin on October 3, 2017 at 14:06 0 Comments

He met her in the foyer of a theatre, novel in her hand, clip board in his hand,

Market research on the tip of his tongue,…



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Playing with Virtual Realities - Introduction


The project Playing with Virtual Realities takes place in the research group, at the Excellence Cluster an Interdisciplinary Laboratory, Humboldt University of Berlin.
The project explores how VR-technology and the embodied practices of gaming and dancing enact and design imagination and perceptual experience. The project is a collaboration of gaming, dancing, VR design, philosophy of technology, embodied philosophies of perception, and performance philosophy.

Playing with Virtual Realities questions and experiments the embodied practices of dancing and gaming. We inquire how physical techniques and technology of the game provoke and solve challenges for perception. We aim to reflect the intersection of technology and technique within processes of design.

Both VR design and dance techniques deal with the challenge of how to facilitate an immersive experience that imitates the fluidity of everyday life behavior, while both dancing and gaming are embodied practices that transgress everyday patterns of movement and perception.

Dancing is a design of space, rather than merely acting within an already given realm. Thus, dancers “methodically” ignore the real space and relate their decisions of movements according to imaginary rules of game. At the same time, dancers lead their movements according to what the actual space and their physical capacities enable. Integrating the actual and the virtual, dancers constantly further shape and extend their actual movement capacities. For those reasons, we see in the aesthetic labor of dancing a source for researching creative patterns of perception. Thus, the trained dancers hold an archive of knowledgeable techniques for movement, imagination, perceptual problem solving, and creativity.

In addition, the most recent developments of VR design enable for the actors within the virtual reality to see and act within an imaginary world that visually comes into life. Nevertheless, the rest of the physical senses, especially the sense of equilibrium, proprioception, and the sense of touch act according to the actual space, which is beyond the virtual vision. For those reasons, we see in VR technology an interesting case of extended cognition (see Andy Clark and David Chalmers, 1998) that affects not just the visions and the patterns of movements of its actors, but also their perceptual schemata and their embodied techniques.

In Playing with Virtual Realities we research the relationship between vision and movement, as well as the cognitive, physical, and perceptual challenges appear when vision and movement are dissociated. We deal with the role of imagination in designing new ways of knowing and with how imagination and a virtual realm enact actual perception within creative experience. 


Partners, An Interdisciplinary Laboratory Image Knowledge Gestaltung
DOCK11 Berlin
Performance Philosophy
Institut für Games, Hochschule der Medien, Stuttgart.

First research phase:
26-29 September 2017
Second research phase: 
29-30 November, 1 December 2017
Third research phase:
10-12 January 2018
Residency at DOCK11: 22-28 January 2018

Tomorrow we start!

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